The Seventh Peak
A UX/UI Case Study & Interface Design Concept
Role:
Graphic Designer, UX Designer, UI Designer
Deliverables:
UI Design, UX Design, Prototyping, Concept Art, Graphic Design
Clients:
Personal Project
Tools Used:
Adobe Photoshop,
Illustrator, Figma, Blender
The Seventh Peak is a 3D action game concept where you play as a climber trying to prove to yourself that you're still good at it after a tragic event happened in your life. Game's main goal is to climb seven challenging mountains. The genre of the game is action - platform, where you mix those genres to progress through the levels (mountains). The game is set in a modern era and the style is rough and dull.
Wireframe
After thorough research, I've created the initial wireframe sketch, opting for a bold and striking design with heavy use of textures. Since the game is set in a mountainous environment, I incorporated sharp, angular shapes to enhance immersion, not just within the world but through the UI itself. The rugged aesthetic mirrors the game's atmosphere and adds depth to the user experience. Additionally, I've developed a playable prototype in Figma, allowing for interactive exploration of the wireframe.
High Fidelity Mockup
After finalizing the wireframe, I created the high-fidelity mockup, focusing on making the design look polished and user-friendly. The bold design and textured details are fully brought to life, reflecting the game's mountainous setting. I kept the sharp, angular shapes to give the interface a rugged feel that matches the game's atmosphere. Every part of the UI is clear and easy to use, while still looking visually striking. This mockup shows the finished design, giving a sense of how the final product will look and feel.
Assets
Various assets created for the project, mainly with Illustrator and Photoshop.
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