The Seventh Peak
A UX/UI Case Study & Interface Design Concept
Role:
Graphic Designer, UX Designer, UI Designer
Deliverables:
UI Design, UX Design, Prototyping, Concept Art, Graphic Design
Clients:
Personal Project
Tools Used:
Adobe Photoshop,
Illustrator, Figma, Blender
The Seventh Peak is a 3D action game concept where you play as a climber trying to prove to yourself that you're still good at it after a tragic event happened in your life. Game's main goal is to climb seven challenging mountains. The genre of the game is action - platform, where you mix those genres to progress through the levels (mountains). The game is set in a modern era and the style is rough and dull.
Wireframe
The first wireframe: bold shapes, heavy texture. The game is set on mountains, so the UI runs on sharp angular forms too, instead of sitting over the world as a neutral layer. I also built a playable prototype in Figma, so the wireframe could be clicked through rather than just looked at.
High Fidelity Mockup
After the wireframe, the high-fidelity mockup: the layout and the textures fully resolved, the sharp angular shapes carried over so the interface keeps the rough feel of the setting. This is the design as it would ship.
Assets
Various assets created for the project, mainly with Illustrator and Photoshop.
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